My 3D visualised unity project investigates the concept of passing time and the change it creates through an explorable environment. This concept was illustrated through historical, medieval ruins. Using visual story-telling, the player is encouraged to uncover the story of the environment through the visual composition, asset design and atmosphere. The research for this project included investigating the archaeology of ruins, old Scottish and medieval European architecture, games for design and interaction inspiration, and other artists for visual development ideas. Archaeology explores the history of a location or object based on the context it provides. Through exploration and inquisition, stories are created that uncover the past. It becomes a form of visual and contextual storytelling. This concept of history and story-telling is applied in my project as a way for the player to interact with the environment; coming to their own conclusion as to the scene’s history based on visual and asset design.